Below are the latest public rules updates. (We will post an updated rulebook before Spring 1.)
Increased Refresh: The overnight refresh rate is increased by +5. It is now 15,10 (meaning 15 CP per night if you stay in an in-game location, 10 CP if you don’t).
No CP Maximum: There is no longer a 300 CP limit for characters. However, see below.
Progression of Limitations: There is a progression of limitations, based on current total CP value:
- When a character reaches 100 CP total, their overnight refresh is reduced to 10,5 (10 CP per night if they stay in an in-game location, 5 CP if they don’t).
- At 150 CP total, overnight refresh is reduced to 5,0.
- At 200 CP total, overnight refresh is reduced to 0,0.
- At 250 CP total, the season spending cap is reduced to 15 CP/season.
- At 300 CP total, the season spending cap is reduced to 10 CP/season.
Changes to the season spending cap happen when the cap rolls over:
- For example, if you are at 243 CP at the beginning of a season, you could spend all the way to 263 that season, and would be limited to 15 CP for the following season.
Reduce: “Reduce” is a new response (alongside Resist, Parry, Ward, and Immune), which means that the call is used up, and was resisted, but in this case taken as some different, probably-lesser effect.
- The Retreat skill will use the Reduce response.
- Other, similar advanced skills and NPC abilities will, as well. You’ll be notified if this changes anything for you.
Magic Focus Item Attunement: You are allowed to be attuned to one magic focus item of each type (rather than just one magic focus item, period).
- For example, while you can still only be attuned to one Wizard’s Staff at at an event, you can be attuned to both a Wizard’s Staff and a Wreath, if you have the requisite skills.
- Note: if, for example, your Talisman has been reshaped into a sword or something, it still counts as a Talisman.
Red Hands and Gates: If you come across a red-hand sign, marking a door, doorway, path, etc, that is framed by lit lights, it is an open gate of the lights’ color.
- This is an allowance for a new type of gate prop staff will be trying out.
- As usual, a red-hand sign not surrounded by lit lights (including one that is turned off) still makes the door, doorway, path, etc. impassible.
- Rope lights and other existing gate props will still be used, as well.